Short description

Alexland is a 2d shooter in a classical style.

Showcase and Basic Data

Developer granted permission to use these screenshots.

  • Project name: Alexland
  • Author: suve & ZbiXs
  • Latest version: 1.3
  • First release date: 2010-01-31
  • Compiler: Free Pascal 2.4.0 (for the 1.3 release)
  • SDL Version: 1.2
  • Further libraries: BASS for audio handling, SDL_image, SDL_ttf, SDL_net
  • License: Back then we didn’t really think about licensing, and seeing how the game contains assets ripped from plenty of places without even keeping track of source… I say it’d be hard for us to claim copyright to anything apart from code and some original graphics (+edits) we created.
  • Open source: Nope. Maybe if there’s a remake one day.
  • Official website:

Interview with suve

Could you please give a short description of Alexland for those who have never heard of it?

suve: Born of RPG Maker nostalgia and the hatred for its default graphics set, Alexland is a 2D shooter where the player controls a lone hero in a fight against never-ending hordes of monsters. Featuring 12 weapons to kick ass with, 11 bonuses to enhance the gameplay, 10 monster types to kill, and 60 achievements to unlock, Alexland can provide long hours of mindless, merciless fun. Available in English, Polish, French, German and Russian.

Why did you decide to choose Pascal as a programming language and SDL/SDL2 as a library for your projects?

suve: I chose Pascal mostly as it’s the language I’m most proficient and comfortable with. As for SDL, after working with a few different libraries in the past, I’ve found SDL easy to use, but nonetheless really versatile and fitting my needs. The library itself doesn’t really enforce anything on you, so you don’t have to change your habits (much), and the seemingly simplistic API is greatly extended by the supplementary SDL_XYZ libraries.

What do you think is the most interesting Pascal/SDL/SDL2 project out there (besides of your own, of course :-D)?

suve: Supraleiter seems the most awesome of them all, I think. Shame that quite probably I won’t be able to play sit, seeing as I only have an integrated GPU.

Are there any further steps for your projects or any new projects planned? What will they be?

suve: I have two projects underway right now, but one is too early in development and I don’t want to disclose it for fear of not delivering… and the other, for a change, is written in C instead of Pascal. 🙂