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Chapter 1
Introduction, installation and configuration
Chapter 1a
Compilation and configuration of Lazarus
Chapter 2
First steps using SDL
Chapter 3
Displaying a picture
Chapter 3a
Displaying different picture formats
Chapter 4
Drawing pixels
Chapter 5
Text and font handling
Chapter 6
Event handling
Chapter 7
Sound and Music
Chapter 8
SDL and OpenGL - Entering the third dimension
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(since 20th July 2005)